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Belgian Amiga Club - ADF Collection
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MVB Docs 24.adf
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1977-12-31
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473 lines
SKID ROW...SKID ROW...SKID ROW...SKID ROW...SKID ROW...SKID ROW...SKID ROW....
-==-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-
-->MOONSTONE DOX<-- TYPED IN FOR SKID ROW BY SCOOTER
----------------------------------------------------
SYSTEM REQUIREMENTS.
--------------------
AN AMIGA WITH 1 MEGABYTE OF MEMORY, 1 OR 2 JOYSTICKS
KNIGHTS EQUIPMENT.
------------------
EACH PLAYER STARTS OUT WITH A PADDED ARMOUR,A LONG SWORD,10 THROWING DAGGERS(A
KNIGHT CAN CARRY UP TO 10 DAGGERS)
10 GOLD PIECES(A KNIGHT CAN CARRY UP TO 150 GOLD PIECES)
EACH KNIGHT ALSO BEGINS THE GAME WITH A STRENGTH,CONSTITUTION, AND ENDURANCE
RATING OF 1,AND 5 LIFE POINTS.
GAME OPTIONS.
-------------
UP TO 4 PLAYERS MAY PLAY MOONSTONE
GORE SWITCH...THIS ALLOWS THE PLAYER TO TURN THE BLOOD AND GORY DEATHS ON/OFF
PRACTISE......THIS MODE ALLOWS 2 PLAYERS TO DO BATTLE WITH EACH OTHER.
SELECT KNIGHT.CHOOSE WHICH KNIGHT YOU WISH TO BE...TO SELECT A KNIGHT SIMPLY
HIGHLIGHT AND PRESS THE FIRE BUTTON.THIS WILL PROMPT YOU TO TYPE IN YOUR NAME
IF YOU WISH.ONCE DONE PRESS RETURN,OR THE FIRE BUTTON.
KNIGHT BATTLE MOVES.
--------------------
COMBAT IS DONE WITH THE JOYSTICK(S)WHEN THE FIRE BUTTON IS NOT PRESSED,THE
JOYSTICK MOVES THE KNIGHT AROUND.WHEN THE FIREBUTTON IS PRESSED,THE JOYSTICK
EXECUTES 8 DIFFERENT COMBAT MOVES.THEY ARE AS FOLLOWS;
USING JOYSTICK WITH FIRE BUTTON `PRESSED`
1) PUSH TOP LEFT .....THROW KNIFE (THROWS ONE OF THE KNIGHTS THROWING DAGGERS)
2) PUSH TOP CENTRE....OVERHEAD CHOP (THIS ATTACK DOES TWICE THE DAMAGE OF A
SWING OR A THRUST,BUT IS EASILY AVOIDED BECAUSE OF THE
TIME IT TAKES TO SWING A SWORD.
3) PUSH TOP RIGHT.....UPWARDS THRUST (GOOD FOR HITTING OPPONENTS JUMPING OVER
KNIGHT)
4) CENTRE AND LEFT....THRUST BACKWARDS (THIS IS A THRUSTING ATTACK DIRECTED
BACKWARDS)
5) CENTRE AND RIGHT...SWING (THIS ATTACK SWEEPS THE AREA IN FRONT OF THE KNIGHT
6) PULL DOWN LEFT.....BLOCK (THIS DEFENSE ALLOWS YOU TO BLOCK SWING ATTACK)
7) PULL DOWN CENTRE...SPECIAL DEFENSIVE (INVOKES A SPECIAL DEFENCE MOVE WHICH
VARIES FROM MONSTER TO MONSTER)
8) LUNGE..............THIS ATTACK HAS THE LONGEST RANGE,APART FROM DAGGERS.
WHEN A KNIGHT FACES THE OTHER WAY,THE CONTROLS FLIP ALONG THE HORIZONTAL
(ie 1 and 3 switch,ect.)
KNIGHTS SPECIAL DEFENCE.
------------------------
MANY OF THE MONSTERS HAVE SPECIAL ATTACK MOVES WHICH RENDER YOU HELPLESS UNLESS
YOU USE YOUR SPECIAL DEFENCE (MOVE 7)
------------------------------------------------------------------------------
THE HISTORY OF THE QUEST.
-------------------------
A VERY SACRED TIME IS UPON THE PEOPLE.A TIME THAT DESCENDS ONCE EVERY 1000
YEARS.
AS THE DRUIDS WILL BE ONLY TO HAPPY TO TELL YOU,THIS IS THE SEASON OF THE
MOONSTONES! DANU,THE SPIRIT OF THE MOON,HAS TURNED HIS ATTENTION AWAY FROM THE
ACTIVITIES OF THE COSMOS TO THOSE OF THE EARTH. IT IS DURING SUCH A TIME THAT
THE GODS BESTOW A FABULOUS GIFT TO THE GREATEST WARRIOR IN THE LAND;A GIFT OF
ULTIMATE POWER!.BUT FIRST SUCH A WARRIOR WOULD HAVE TO PROVE HIMSELF.
THUS,THE FIRST WARRIOR TO COMPLETE `THE QUEST OF THE MOONSTONES` WILL RECIEVE
THIS GREAT BLESSING.BUT ANY WARRIOR CONSIDERING SUCH A QUEST MUST BE PREPARED
TO WANDER THE SURROUNDING LAND,ENDURING HARDSHIPS,RISKING LIFE AND LIMB ALL THE
WHILE.
THE LAND COMPRISES OF 4 VAST TERRITORIES.TO THE NORTHEAST ARE THE NORTHEN
WASTELANDS,HOME TO THE GIANT BALOKS THAT INHABIT THIS GREAT ROCKY COUNTRY. TO
THE NORTHWEST ARE THE MISTY MOORS,WITH THEIR GREAT TRIBES OF VICIOUS TROGGS.
SOUTHWEST LIES THE GREAT FOREST,INFESTED WITH CUNNING RATMEN.AND FINALLY TO THE
SOUTHEAST YOU WILL DISCOVER THE WETLANDS,WHERE HALF PLANT,HALF HUMANOID MUDMEN
STALK HUMAN PREY INSIDE THEIR VAST SWAMP.
OVER ALL THESE TERRITORIES THE GREAT DRAGON ROAMS HIGH IN THE SKY,SEARCHING
LIKE A HAWK FOR THE NEXT TRAVELLER TO EAT OR PLUNDER.
HIDDEN DEEP IN THE MIDDLE OF THE 4 TERRITORIES,AT THE VERY HEART OF THE
LAND,LIES THE MOST SACRED OF PLACES,`THE VALLEY OF THE GODS`,WHEREIN CAN BE
FOUND THE SACRED MOONSTONES.
TO COMPLETE A QUEST,YOU WILL HAVE TO ASSUME THE ARMS AND ARMOUR OF A NIGHT.
THEN YOU MUST EXPLORE ALL THE LANDS THAT SURROUND YOU TO FIND THE 4 KEYS WHICH
WILL GIVE YOU ACCESS INTO THE VALLEY OF THE GODS.
ALONG THE WAY YOU WILL HAVE TO DEFEAT MANY CREATURES AND RETAIN THEIR GOLD AND
MAGIC TREASURES TO INCREASE YOUR STRENGTH SO THAT YOU MIGHT SURVIVE THE PERILS
OF THE SHADOWY HALF WORLD THAT LIES WITHIN.ONCE THE KEYS ARE FOUND,YOU WILL
THEN MAKE YOUR WAY TO THE VALLEY TO FIND THE SACRED MOONSTONE,FIGHTING HORRIBLE
DEMONS OF IMMENSE POWER AND STRENGTH.
ONCE A MOONSTONE IS AQUIRED,YOU MUST THEN RACE TO STONEHENGE TO PRESENT THE
FRUIT OF YOUR QUEST TO THE GREAT MOON GOD DANU,HOWEVER,THERE ARE 4 POSSIBLE
MOONSTONES THAT ARE EACH KEYED TO A DIFFERENT PHASE OF THE MOON,,SO YOU WILL
HAVE TO WAIT FOR THE RIGHT MOON PHASE BEFORE YOU MAY COMPLETE YOUR QUEST.
BUT WAIT!.DID YOU THINK YOU WOULD BE ALONE IN YOUR QUEST?-OF COURSE NOT!.ALL
THE GREAT KNIGHTS OF THE LAND KNOW OF THIS MOST SACRED OF EVENTS. SO THERE WILL
BE OTHER GREAT WARRIORS LOOKING TO BE THE FIRST TO COMPLETE THE QUEST.YOU WILL
CERTAINLY HAVE TO DO BATTLE WITH MANY MIGHTY WARRIORS BEFORE YOUR QUEST IS
DONE.
MOREOVER,YOU ARE BOUND TO ENCOUNTER THE DREADED BLACK KNIGHTS,WHO WANDER THE
LAND TRYING TO CONVINCE ANY WHO WILL LISTEN THAT THE DRUIDS ARE
HERETICS,SLAYING ANY WHO DO NOT. THEY PARTICULARY HATE THE QUEST OF THE
`MOONSTONES`AND WILL TRACK DOWN ANY PARTICIPTE,ESPECIALLY IF THEY ARE CLOSE TO
COMPLETING THE QUEST!. THESE KNIGHTS ARE RENOWNED FOR THEIR ABILITY TO RASIE
THEIR SKILLS DURING COMBAT.THEY ARE NEVER BEATEN UNTIL THEY ARE SLAIN!!!
AFTER LONG,CAREFUL THOUGHT YOU DECIDE TO SURRENDER TO THE FATES AND THE
STRENGTH OF YOUR METAL.DONNING YOUR WARMEST CLOTHING AND GRABBING YOUR TRUSTY
SWORD AND ARMOUR YOU SET OFF,SWEARING TO BE FIRST TO COMPLETE THE QUEST OR TO
DIE TRYING;FOR NONE CAN RESIST THE PULL OF THE MOONSTONES!!!!!!.
KNIGHTS STATISTICS.
-------------------
STRENGTH..ENDURANCE..AND CONSTITUTION.
THE KNIGHTS ABILITIES DESCRIBE WHAT YOU CAN DO PHYSICALLY IN THE GAME IN TERMS
OF NUMBERS.
STRENGTH.....IS A MEASURE OF HOW STRONG YOU ARE IN COMBAT.THE MORE STRENGTH A
KNIGHT HAS,THE MORE DAMAGE YOU WILL INFLICT UPON YOUR OPPONENTS.
CONSTITUTION.IS A MEASURE OF HOW MUCH PHYSICAL PUNISHMENT A KNIGHT CAN
WITHSTAND BEFORE YOU COLLAPSE.THE HIGHER YOUR CONSTITUTION,THE MORE DAMAGE YOU
CAN TAKE BEFORE LOSING A BATTLE.
ENDURANCE....IS A MEASURE OF HOW MUCH PHYSICAL ACTIVITY A KNIGHT MAY ENDURE
BEFORE YOU BECOME EXHAUSTED AND MUST REST. THE HIGHER YOUR ENDURANCE,THE
FURTHER YOU CAN MOVE IN A DAY.
A KNIGHT ABILITIES CAN BE TEMPORARILY RAISED BY VARIOUS NORMAL AND MAGICAL
ITEMS.THEY CAN ALSO BE RAISED PERMANTLY BY A MAGICAL GIFT FROM EITHER THE
-WIZARD MATH- OR BY THE `MYSTIC`.YOU CAN ALSO PERMANTLY RAISE YOUR ABILITIES
THROUGH `EXPERIENCE`.
EXPERIENCE...IS EARNED BY SUCESSFULLY CONQUERING A LAIR.1 POINT OF EXPERIENCE
IS EARNED FOR EACH LAIR THAT IS CLEARED.2 POINTS ARE EARNED IF THE DRAGON IS
SLAIN.3 POINTS ARE EARNED WHEN THE GUARDIAN IS DEFEATED.IN A 3 OR 4 PLAYER
GAME,FOR EACH POINT OF EXPERIENCE EARNED,EITHER STRENGTH,ENDURANCE,OR
CONSTITUTION CAN BE RAISED BY 1 POINT(AT THE KNIGHTS CHOICE) IN A 2 PLAYER GAME
2 EXPERIENCE POINTS ARE REQUIRED AND IN A 1 PLAYER GAME,3 POINTS.
LIFE POINTS..LIFE POINTS ARE A MEASURE OF HOW CLOSE TO DEATH A KNIGHT HAS
BECOME,DUE TO INJURIES SUSTAINED IN BATTLE.EACH KNIGHT STARTS A GAME WITH 5
LIFE POINTS AND EVERY TIME YOU LOSE A COMBAT,A LIFE POINT IS LOST.WHEN YOU ARE
REDUCED TO 0 LIFE POINTS YOU ARE DEAD AND FOR YOU THE QUEST IS OVER.
THERE ARE MANY WAYS TO RAISE YOUR LIFE POINTS.YOU CAN PAY A HEALER IN THE
CITIES. A POTION OF HEALING WILL RAISE LIFE POINTS.IF YOU GO TO YOUR HOME
VILLAGE AND YOU HAVE LESS THAN 3 LIFE POINTS,THEN YOUR VILLAGE DRUIDS WILL HEAL
YOU FOR FREE. THE LAST POSSIBLE WAY OF RAISING LIFE POINTS IS TO OFFER A MAGIC
ITEM TO DANU AT STONEHENGE.LIFE POINTS ARE DIVIDED UP INTO HIT POINTS.IF DURING
A COMBAT YOUR CURRENT HIT POINTS ARE REDUCED TO 0 YOU WILL LOSE THE COMBAT AND
A LIFE POINT.HIT POINTS CAN BE HEALED AT THE HEALER OR THROUGH HEALING
POTIONS.KNIGHTS ALSO HEAL NATURALLY EACH DAY THAT IS PASSED.
THE PHASES OF THE MOON.
-----------------------
THE PHASES OF THE MOON ARE THE KEY TO THE SUCCESS OF YOUR QUEST.ONCE THE CYCLE
OF THE MOON MATCHES YOUR MOONSTONE YOU MUST REACH STONEHENGE TO FULFILL YOUR
QUEST BEFORE THE CYCLE CHANGES. ONLY THEN WILL YOU SUCCESSFULLY COMPLETE THE
QUEST. AS A KNIGHT WITH SUCH A MOONSTONE IN YOUR POSSESION,YOU CAN BE SURE THAT
THE OTHER KNIGHTS WILL STOP AT NOTHING TO DESTROY YOU.
THROUGH-OUT THE GAME,THE PHASES OF THE MOON WILL CHANGE CONSTANTLY.THIS AFFECTS
THE STRENGTH OF SOME OF THE CREATURES AND IS THE KEY TO THE POWERS CONTAINED IN
THE MOONSTONE.AFTER EACH KNIGHT HAS HAD THREE TURNS(EACH KNIGHT GETS ONE TURN
PER DAY)THE MOON ADVANCES ONE PHASE.THE ORDER OF THE PHASES ARE AS FOLLOWS;
FULL/THREE QUARTERS/HALF/ONE QUARTER/NEW/ONE QUARTER/HALF/THREE QUARTERS/FULL.
MOVEMENT.
---------
YOUR POSITION ON THE MAP IS SHOWN BY AN ICON.MOVE THE JOYSTICK IN THE DIRECTION
THAT YOU WISH TO MOVE.WHEN YOU COME INTO CONTACT WITH ANOTHER ICON,THE ICON
WILL START TO GLOW.AT THIS POINT YOU MAY CHOOSE TO ENCOUNTER THAT ICON BY
PRESSING THE FIRE BUTTON.
FORESTS,MOUNTAINS AND SWAMPS SLOW YOUR MOVEMENT DOWN CONSIDERABLY AND INCREASE
YOUR CHANCE OF ENCOUNTERING WANDERING MONSTERS OUTSIDE THEIR LAIRS.
DURING YOUR TURN YOU HAVE THESE KEYBOARD OPTIONS.
SPACE BAR - DISPLAYS CURRENT KNIGHTS INVENTORY
E - ENDS YOUR TURN EARLY SO YOU MAY REST AND RECUPERATE YOUR HIT POINTS
ENCOUNTERS.
-----------
LAIRS.
IN EACH TERRITORY THERE ARE 6 LAIRS TO BE EXPLORED,EACH LAIR IS FILLED WITH A
CERTAIN NUMBER OF MONSTERS THAT MUST BE DEFEATED IN ORDER TO AQUIRE THEIR
TREASURE. ONLY ONE LAIR IN EACH REGION CONTAINS ONE OF THE FOUR KEYS REQUIRED
TO ENTER THE VALLEY OF THE GODS,ONCE A KNIGHT AQUIRES THE TREASURE FROM A
LAIR,YOU ARE AWARDED AN ADDITIONAL EXPERIENCE POINT.
THE CITY OF HIGHWOOD.
---------------------
LOCATED WITHIN THE MISTY MOORS,WHERE THE HIGH CIRCLE OF THE DRUIDS RESIDES,IS
THE SEAT OF RELIGIOUS POWER. THE GREAT DRUIDS ARE VERY SECRETIVE AND DONT
GENERALLY DEAL WITH OUTSIDERS.ONE EXCEPTION IS THAT THEY TRADE ARTIFACTS OF A
MAGICAL NATURE FOR RELIGIOUS RESEARCH IN THE HIGH TEMPLE.TO DISCOVER THE COST
OF AN ITEM,MOVE YOUR POINTER OVER ITS ICON AND THE VALUE WILL BE DISPLAYED AT
THE TOP OF THE SCREEN.
THE CITY OF WATERDEEP
---------------------
LOCATED WITHIN THE WETLANDS YOU WILL FIND THE HOME OF MYTHRAL THE NYSTIC.HE IS
RENOWNED FOR HIS ABILITY TO LIFT A KNIGHTS SOUL TO A HIGHER COSMIC PLANE.WHEN
YOUR SOUL IS REURNED TO YOUR BODY,YOU WILL FIND THAT YOUR ABILITIES HAVE EITHER
BEEN RAISED OR LOWERED BY 1 POINT. IT IS A GAMBLE YOU MUST TAKE IF YOU PUT YOUR
TRUST IN MYTHRAL.YOU MAY INCREASE YOUR ODDS WITH MYTHRAL BY DONATING MORE
GOLD.A MINIMUM OF 10 GOLD PIECES SHOULD BE DONATED TO IMPROVE YOUR CHANCES.
WITHIN THE WALLS OF BOTH HIGHWOOD AND WATERDEEP,YOU WILL FIND MANY INTERESTING
CHARACTERS.HEALERS,INN-KEEPERS AND MERCHANTS.SOME OF THESE SHOULD BE OF MORE
THAN ACADEMIC INTEREST;THE POTIONS AND WEAPONS THEY WILL SELL YOU WILL SAVE
YOUR LIFE!.
HEALERS......THE HEALER CHARGES 10 GOLD PIECES TO HEAL A KNIGHT TO FULL HIT
POINTS AND 15 GOLD PIECES FOR EACH LIFE POINT.YOU MUST BE AT A FULL HIT POINT
STATUS BEFORE THE HEALER CAN HEAL LIFE POINTS.
TAVERNS......A POPULAR GAME PLAYED IN THE TAVERNS IS DRAGON DICE.THE GAME IS
RUN BY DRAGON DICE MICE AND IS PLAYED BY PLACING A BET(RANGING FROM 1-5 GOLD
PIECS)BEFORE ROLLING 3 DRAGON DICE. IF ONE OF THE FOLLOWING COMBINATIONS IS
ROLLED,THEN YOU WILL WIN THIS PAYBACK RATIO...
DRAGON DRAGON SKULL ............ PAYS 4 /1
DRAGON DRAGON 3/4 MOON ............ PAYS 5 /1
DRAGON DRAGON 1/4 MOON ............ PAYS 6 /1
DRAGON DRAGON FULL MOON ............ PAYS 8 /1
DRAGON DRAGON DARK MOON ............ PAYS 10/1
3/4 MOON 3/4 MOON 3/4 MOON ............ PAYS 12/1
1/4 MOON 1/4 MOON 1/4 MOON ............ PAYS 14/1
FULL MOON FULL MOON FULL MOON ............ PAYS 16/1
DARK MOON DARK MOON DARK MOON ............ PAYS 18/1
SKULL SKULL SKULL ............ PAYS 20/1
DRAGON DRAGON DRAGON ............ PAYS 30/1 -JACKPOT!-
MERCHANTS.
----------
MERCHANTS SELL ARMOUR AND WEAPONS. THE PRICES ARE SHOWN AS FOLLOWS;
THROWING DAGGER........2 GOLD PIECES
BROAD SWORD...........10 GP
CLAYMORE SWORD........25 GP
CHAINMAIL ARMOUR......30 GP
PLATEMAIL ARMOUR......50 GP
BATTLEPLATE AR,MOUR...75 GP
VILLAGES.
---------
EACH KNIGHT HAS HIS OWN VILLAGE FROM WHICH YOU START AT THE BEGINNING OF THE
QUEST. NO OTHER KNIGHT MAY ENTER YOUR HOME VILLAGE UNDER ANY CIRCUMSTANCE. IF
WHEN YOU RETURN WOUNDED TO YOUR VILLAGE,YOU HAVE LESS THAN 3 LIFE POINTS YOUR
SENIOR VILLAGE DRUID WILL HEAL YOU TO FULL HIT POINTS AND GRANT YOU A FREE LIFE
POINT. THIS KIND GIFT IS ONLY GRANTED 3 TIMES THROUGHOUT THE COURSE OF THE
QUEST.
WIZARDS TOWER.
--------------
THE MIGHTY WIZARD MATH,THE MOST POWERFUL MAGE IN THE LAND,RESIDES IN HIS
DESOLATE TOWER IN THE NORTHERN WASTELLAND.IF HE IS PLEASED TO SEE YOU HE WILL
BESTOW UPON YOU EITHER A MAGIC ITEM,MONEY,OR CHOOSE TO RAISE YOUR
STRENGTH,CONSTITUION,OR ENDURANCE BY 1 POINT.
IF HE IS ANNOYED BY YOUR INSOLENCE HOWEVERE, HE WILL TURN YOU INTO A TOAD FOR A
NUMBER OF TURNS,THE MORE OFTEN YOU VISIT HIM,THE MORE LIKELY HE IS TO BECOME
ANNOYED.
STONEHENGE.
-----------
THIS IS A VERY SACRED LOCATION, SECOND ONLY TO THE VALLEY OF THE GODS.THIS IS
WERE THE CHANNELS TO THE GODS ARE MOST STRONGLY FELT. THE FIRST KNIGHT TO
PRESENT A MOONSTONE DURING THE CORRECT PHASE OF THE MOON WILL HAVE PROVEN
HIMSELF TO BE THE GREATEST WARRIOR IN THE LAND AND WILL BE LIFTED UP TO THE
HEAVENS TO SIT BY THE GODS FOR TIME IMMEMORIAL.
STONEHENGE CAN ALSO BE USED FOR HEALING PURPOSES.IF A KNIGHT OFFERS A MAGIC
OBJECT,YOU WILL BE HEALED TO FULL HIT POINTS AND RECIEVE 1 LIFE POINT.
OTHER PLAYERS AND BLACK KNIGHTS.
--------------------------------
YOU MAY CHALLENGE OTHER KNIGHTS TO BATTLE BY MOVING ONTO THE.TO THE VICTOR GOES
THE SPOILS,AND THE LOSER EDGES EVER CLOSER TO DEATH AND FAILURE IN THE
QUEST.THE VICTOR MAY TAKE EITHER ALL THE LOSERS GOLD PIECES OR ONE
OBJECT.IF,HOWVERE,THE WINNER TAKES THE LAST LIFE POINT FROM THE LOSER,THEN THE
WINNER GETS ALL THE LOSERS GOLD,OBJECTS AND MAGIC OBJECTS.
VALLEY OF THE GODS.
-------------------
ONCE YOU HAVE COLLECTED ALL FOUR OF THE KEYS AND YOU FEEL STRONG ENOUGH TO
ENDURE THE WRATH OF THE GUARDIAN,YOU MAY THEN ENTER THE VALLEY OF THE GODS
LOCATED IN THE CENTRE OF THE 4 TERRITORIES.IF YOU DEFEAT THE GUARDIAN IN
BATTLE,YOU WILL BE GRANTED A MOONSTONE.WHILE YOU REMAIN IN THE VALLEY,YOU ARE
UNTOUCHABLE BY OTHER KNIGHTS.
MONSTERS.
---------
THE TROGGS.
ARE A TERRIBLE HUMANOID RACE THAT EXIST IN ALL FOUR TERRITORIES.THEY
ARE HIGHLY INTELLIGENT WITH A SOCIETY VERY SIMILAR TO HUMANS,WHOM THEY HATE
WITH A BURNING DESIRE FOR FORCING THEM THEM TO LIVE IN PLACES DEEMED UNFIT FOR
HUMANS.THEY USE HAMMERS,AXES AND SPEARS IN COMBAT AND HAVE TERRIBLE WAR BEASTS
THAT THEY`VE RAISED ON HUMAN FLESH.THE TRIBES THAT EXISTS IN THE MISTY MOORS
ARE EXCEPTIONALLY VICIOUS AND RENOWNED FOR THEIR STRENGTH AND SKILL IN COMBAT.
RATMEN.
THE RATMEN ARE SMALL,CARNIVEROUS RACE THAT EXIST IN THE TREES OF THE GREAT
FOREST.THEY ARE NOT VERY STRONG,BUT ARE ALWAYS FOUND TOGETHER IN LARGE NUMBERS
AND ARE EXCEEDINGLY AGILE.THEY ARE OFTEN REFERRED TO AS `MOON DEVILS` BECAUSE
THEY SEEM TO GROW STRONGER AS THE MOON WAXES.IT IS ALSO KNOWN THAT THESE LITTLE
CREATURES CARRY A DEADLY DISEASE AND IF YOU ARE BITTEN BY ONE YOU MUST BE
QUICKLY HEALED BY THE `HEALER` OR DRINK A HEALING POTION,OR YOU WILL SURELY
PERISH AND FAIL IN YOUR QUEST.
MUDMEN.
THIS STRANGE RACE THAT INFESTS THE WETLANDS SEEMS MORE LIKE A COLONY OF
INTELLIGENT PLANT LIFE FOUND IN THE MUD THAN AN ACTUAL ANIMAL,BUT SAGES SAY
MORE RESEARCH IS NEEDED.THEY ARE HARD TO SEE AS THEY JUST APPEAR TO RISE OUT OF
THE MUD,OVERPOWER A KNIGHT AND DRAG HIM DOWN INTO THE MUD TO DO UNSPEAKABLE
THINGS TO HIM.
DRAGONS.
DRAGONS ARE HUGE,FLYING AND BREATHING LIZARDS.THEY ARE CRUEL AND GREEDY BY
NATURE AND FLY AROUND THE 4 TERRITORIES LOOKING FOR THE NEXT TRAVELLER TO SLAY
AND PLUNDER.DRAGONS ARE EXCEEDINGLY DANGEROUS IN COMBAT AND DIFFICULT TO
SLAY.IF A DRAGON DEFEATS A KNIGHT,HE WILL TAKE ALL HIS GOLD PIECES AND ONE
MAGIC OBJECT(UNLESS HE REDUCES THE KNIGHT TO 0 LIVES;THEN HE TAKES
EVERYTHING).HOWEVER,WHOEVER SLAYS A DRAGON WILL TAKE OVER ITS ACCUMALTED WEALTH
AND MAGIC OBJECTS.
BALOKS
BALOKS ARE VICIOUS HUMANOIDS WITH HUGE JAWS,LONG TEETH AND POWERFUL
LIMBS.LEGEND HAS IT THAT `MATH` MAGICALLY ENGINEERED THESE BEASTS IN HIS YOUTH
TO ACT AS GUARDS FOR HIS TOWER,BUT THE EXPERIMENT FAILED AND THEY HAVE SINCE
ESCAPED AND MULTIPLIED.THEY NOW STALK THE NORTHERN WASTELANDS IN SEARCH OF PREY
AND ARE ONE OF THE MOST FEARED OF CREATURES.
TROLLS.
TROLLS ARE VICIOUS CREATURES THAT FEED ON HUMAN FLESH.THEY ARE LARGE,HAIRLESS
HUMANOIDS THAT FIGHT WITH HUGE CLUBS CABABLE OF STRIKING DOWN THE MIGHTIEST
WARRIOR WITH ONE BLOW.THESE LEGENDARY CREATURES ARE GREATLY FEARED THROUGH OUT
THE LAND.
BLACK KNIGHTS.
THESE ROGUE KNIGHTS SERVE A RELIGIOUS SECT CALLED `THE DARK HALL OF PURITY`
THAT BELIEVES DRUIDS ARE A BLASPHEMOUS AND MUST BE STOPPED,THEY WANDER THE 4
TERRITORIES SEARCHING FOR THE FOLLOWERS OF THE DRUIDS WHO ARE TRYING TO AQUIRE
THE MOONSTONES,IN ORDER TO PREVENT THEM FROM COMPLETING THEIR QUESTS.THE BLACK
KNIGHTS HAVE AN UNCANNY ABILITY TO GROW MORE SKILLED IN COMBAT AND STRENGTH
DURING AN ENCOUNTER.
GUARDIANS.
THE VALLEY OF THE GODS IS GUARDED BY SINISTER DEMONS.ONLY THE BEST WARRIORS IN
THE LAND WILL EVER STAND A CHANCE AGAINST A GUARDIAN.THEY CAN DRAIN POINTS FROM
A WARRIORS ABILITIES AND WHEN THEY DEFEAT YOU IN COMBAT,THEY TAKE 3 LIVES
INSTEAD OF 1.IT IS ESSENTIAL THAT YOU MUST POSSESS THE BEST ARMOUR BEFORE YOU
JOIN BATTLE WITH A GUARDIAN,OR ELSE IT WILL BE A SHORT EXTREMELY ONE-SIDED
BATTLE.
MAGIC ITEMS.
------------
TO INVOKE A MAGIC ITEM,BRING UP THE INVENTORY SCREEN OF THE KNIGHT BY HITTING
THE `SPACE BAR` THEN,USING THE JOYSTICK MOVE THE DAGGER POINTER OVER THE MAGIC
ITEM YOU WANT TO SELECT AND PRESS FIRE BUTTON.
POTIONS,SCROLLS AND GEMS(EXCEPT MOONSTONES) DIAPPEAR AFTER ONE USE.OTHER MAGIC
OBJECTS HAVE UNLIMITED USES.EACH MAGIC ITEM HAS ITS OWN MARKET VALUE DETERMINED
BY THE DRUIDS IN THE HIGH TEMPLE IN `HIGH WOOD`
POTION OF HEALING.
------------------
THIS WILL HEAL A KNIGHT TO FULL HIT POINTS OR,IF HE IS ALREADY AT FULL HIT
POINTS,ADD 1 ADDITIONAL LIFE POINT.
GEM OF SEEING.
--------------
BY USING THIS MAGIC ITEM,YOU MAY LOOK INTO A LAIR AND SEE WHAT TREASURE EXISTS
THERE.UPON INVOKING THE GEM OF SEEING YOU WILL RETURN TO THE REGION MAP BUT
YOUR ICON WILL APPEAR AS A CRYSTAL BALL.TO VIEW THE CONTENTS OF THE LAIR MOVE
THE CRYSTAL BALL OVER THE TOP OF THE LAIR AND PRESS FIRE.
SWORD OF SHARPNESS.
-------------------
THIS MAGICAL SWORD DOES EVEN MORE DAMAGE THAN A CLAYMORE SWORD.
RING OF PROTECTION.
-------------------
THIS MAGICAL RING INCREASES THE AMOUNT OF DAMAGE YOU CAN TAKE IN COMBAT.UPON
USING THIS ITEM YOU WILL SEE YOUR HIT POINTS INCREASE.
TALISMAN OF THE WYRM.
---------------------
THIS MAGICAL CROSS WILL REDUCE THE DAMAGE FROM DRAGONS BY HALF.THIS EFFECT
ACCUMALATES SO THE MORE CROSSES YOU POSSESS,THE LESS DAMAGE YOU SUFFER. A
KNIGHT SHOULD BE SURE TO POSSESS THIS ITEM BEFORE DOING BATTLE WITH A DRAGON.
SCROLL OF HASTE.
----------------
WHEN THIS SCROLL IS INVOKED IT WILL ALLOW YOU TO MOVE TWICE AS FAR AS YOU
NORMALLY COULD IN ONE DAY. IF CURSED WITH A DISEASE,YOU WILL ONLY TRAVEL HALF
YOUR NORMAL DISTANCE.
SCROLL OF AQUISITION.
---------------------
THIS MAGIC SCROLL WILL ALLOW YOU TO TAKE ONE OBJECT FROM ANOTHER KNIGHT.UPON
INVOKING THE SCROLL YOU WILL SEE THE INVENTORY OF THE OTHER KNIGHTS ON THE
RIGHT HAND SIDE OF THE SCREEN.
TO SELECT A DIFFERENT KNIGHT MOVE THE POINTER OVER THE TOP ARROWS IN THE CENTRE
STRIP AND PRESS FIRE.THIS ENABLES YOU TO ROTATE THROUGH THE KNIGHTS.WHEN YOU
SEE THE KNIGHT YOU WISH TO PLUNDER,MOVE THE CURSOR OVER THE TOP OF THE ITEM YOU
WISH TO TAKE FROM HIM AND PRESS THE FIRE BUTTON.
SCROLL OF THE HAWK.
-------------------
WHEN THIS SCROLL IS INVOKED IT WILL ALLOW YOU TO MOVE TO ANY LOCATION IN THE 4
TERRITORIES WITH THE EXCEPTION OF THE VALLEY OF THE GODS.IF THIS SCROLL IS
HAS BEEN CURSED,YOU WILL BE TELEPORTED TO A RANDOM LOCATION ON THE MAP.
SCROLL OF THE WYRM.
-------------------
WHEN THIS SCROLL IS INVOKED IT WILL FORCE THE DRAGON TO ATTACK ANOTHER
KNIGHT.USING THE ARROWS IN THE CENTRE STRIP ON THE INVENTORY SCREEN,SELECT THE
KNIGHT YOU WISH TO TARGET.IF THE SCROLL HAS BEEN CURSED,THE KNIGHT THAT INVOKED
THE SCROLL WILL BE ATTACKED BY THE DRAGON.BE WARNED!!
SCROLL OF PROTECTION.
---------------------
IF YOU ARE A VICTIM OF AN UNPROVOKED ATTACK,YOU WILL BE PROMPTED,IF YOU WISH,TO
CAST A SCROLL OF PROTECTION IN ORDER TO AVOID BATTLE.IF THE SCROLL HAS BEEN
CURSED THOUGH,IT WILL CAUSE THE CONTROLS TO BE REVERSED DURING BATTLE.
MAGIC KEY.
----------
THERE ARE 4 MAGIC KEYS IN THE LAND.YOU MUST COLLECT ALL 4 KEYS IN ORDER TO
ENTER THE VALLEY OF THE GODS,THETRE TO MEET THE GUARDIAN.
MOONSTONES.
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YOU WILL BE AWARDED A MOONSTIONE UPON DEFEATING THE GUARDIAN WITHIN THE VALLEY
OF THE GODS.THERE ARE 4 POSSIBLE MOONSTONES THAT YOU COULD BE AWARDED. A FULL
MOONSTONE,NEW MOONSTONE,OR ONE OF 2 HALF MOONSTONES
(ONE WAXING/ONE WANING) EACH MOONSTONE WILL DOUBLE THE AMOUNT OF HIT POINTS YOU
CURRENTLY HAVE DURING THE PROPER CYCLE OF THE MOONSTONE.
AND ITS ANOTHER TYPED IN BY --> SCOOTER <--- FOR SKID ROW...29/11/91